Agents¶
Agents are the core building blocks of the Bedrock Swarm framework. Each agent is a specialized entity that can process requests, use tools, and interact with other agents through the agency system.
For detailed API documentation of the BedrockAgent class, see Base Agent.
Agent Architecture¶
The agent system follows a modular design:
graph TD
A[Bedrock Agent] --> B[Model]
A --> C[Tools]
A --> D[Memory]
B --> E[Request Processing]
C --> F[Tool Registry]
D --> G[State Management]
Core Components¶
- Bedrock Agent
- Request processing
- Tool management
- Memory handling
-
State tracking
-
Model Integration
- Model selection
- Prompt management
- Response processing
-
Token tracking
-
Tool System
- Tool registration
- Tool validation
- Execution handling
- Result processing
Agent Configuration¶
Configure agents with specific capabilities:
from bedrock_swarm.agents import BedrockAgent
from bedrock_swarm.tools import CalculatorTool, SearchTool
# Create specialized agent
agent = BedrockAgent(
name="research_assistant",
model_id="us.anthropic.claude-3-5-sonnet-20241022-v2:0",
tools=[
CalculatorTool(),
SearchTool()
],
system_prompt="You are a research assistant...",
config={
"temperature": 0.7,
"max_tokens": 4096
}
)
Tool Integration¶
Agents can use various tools:
- Built-in Tools
- Calculator
- Search
- File operations
-
Data processing
-
Custom Tools
- API integration
- Database access
- External services
- Specialized functions
Memory Management¶
Agents maintain state through:
- Short-term Memory
- Conversation context
- Recent interactions
- Tool results
-
Temporary data
-
Long-term Memory
- Persistent state
- Learning outcomes
- Configuration
- Historical data
Best Practices¶
- Agent Design
- Single responsibility
- Clear objectives
- Proper error handling
-
Resource efficiency
-
Tool Usage
- Appropriate selection
- Error handling
- Result validation
-
Resource management
-
Memory Usage
- Context management
- State cleanup
- Data persistence
- Memory limits